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Truck

This is a Truck which I first modeled in high Resolution for imaging purpose and then I did Retopology by Optimizing the Polycount, baking some parts of the geometry to Textures and tranfering the Maps, to make it ready for realtime Presentation. The model contains underbody and interior details.

High Resolution Rendering

High Resolution Rendering

High Resolution Rendering

High Resolution Rendering

Realtime View of the low Resolution Model (Polycount 26480)

Comparison of the high Resolution and the low Resolution Mesh

highRes Wireframe Polycount: 346 147

highRes Wireframe Polycount: 346 147

HighRes Wireframe Overlay Polycount: 346 147

HighRes Wireframe Overlay Polycount: 346 147

lowRes Wireframe Polycount: 26 480

lowRes Wireframe Polycount: 26 480

lowRes Wireframe Overlay Polycount: 26 480

lowRes Wireframe Overlay Polycount: 26 480